[The following is a revision of my earlier random ray gun generator incorporating the Roll All Dice method using the standard dice (d4, d6, d8, d10, d12, and d20).]
These tables may be used to generate the focus, range, audibility, beam, color, and type of ray produced by any ray gun or ray attack. Certain colors may be more appropriate for certain types of rays and may be rerolled or designated as desired. For increased randomness, a d3 may be substituted for focus, range, and/or audibility.
Random Ray Gun Generator
(Roll All Dice)
Roll 1d41. Narrow
Roll 1d61. Short
Roll 1d81. Low (30 dB)
2. Low (60 dB)
3. Normal (75 dB)
4. Normal (80 dB)
5. Normal (85 dB)
6. Normal (90 dB)
7. High (120 dB)
8. High (140 dB)
Roll 1d101. Arc
Roll 1d121. Red
Roll 1d201. Amnesia ray
2. Blinding ray
3. Death ray
4. Dissolvo ray
5. Destructo ray
6. Devitalization ray
7. Disintegrator ray
8. Electro ray
9. Force ray
10. Freeze ray
11. Heat ray
12. Immobilizing ray
13. Petrification ray
14. Shrink ray
15. Sleep ray
16. Sonic ray
17. Stasis ray
18. Stun ray
19. Telekinetic ray
20. Withering ray
A roll of 3, 2, 8, 3, 2, 14 yields an Adjustible Focus, Medium Range, High Audibility (140 dB), Bubble Beam, Orange Shrink Ray.
- "Low Audibility (30 dB)" is the equivalent noise level of a whisper.
- "Low Audibility (60 dB)" is the equivalent noise level of normal conversation.
- "Normal Audibility (75 dB)" is the equivalent noise level of a vacuum cleaner.
- "Normal Audibility (80 dB)" is the equivalent noise level of an alarm clock.
- "Normal Audibility (85 dB)" is the equivalent noise level of a snow blower.
- "Normal Audibility (90 dB)" is the equivalent noise level of a lawn mower.
- "High Audibility (120 dB)" is the equivalent noise level of a chainsaw.
- "High Audibility (140 dB)" is the equivalent noise level of a gunshot.
- An "Arc Beam" is a zigzag stream of light resembling a lightning stroke.
- A "Bolt Beam" resembles a projectile of light.
- A "Bubble Beam" resembles a concentrated stream of bubbles.
- A "Continuous Beam" is a steady stream of light.
- A "Flash Beam" appears as a flash of light at the ray gun's muzzle.
- A "Flickering Beam" is an unsteady, irregular stream of light.
- A "Fluctuating Beam" is a pulsating or rippling stream of light.
- A "Pulsed Beam" is a rapid fire series of light bursts.
- A "Ringed Beam" consists of a series of individual rings emitted rapidly.
- A "Wave Beam" consists of a wavy stream of light.
- Type effects may be determined by using the nearest equivalent weapon, power, or spell from an existing Savage Worlds publication, devising your own, or awaiting an update once I familarize myself with upcoming SWADE-compatible source books.
Power sources will vary depending on the setting. Some models may use power cells containing 10 or 20 charges each. Other models might be connected to external power packs of 100 or 200 charges each. Ray guns that can be directly recharged generally have a maximum capacity of 30 charges.
Recharging a ray gun, power cell, or power pack with a compatible power source requires 1 hour of recharging time per 10 charges of capacity.
Each shot will drain a ray gun, power cell, or power pack of one or more charges. Ray guns capable of variable settings will drain additional charges at higher settings. Long range ray guns typically drain substantially more charges (double or triple the rate of medium range ray guns).