I just found one of my old (2013) notebooks that contained a note marked "Flash Gordon Saving Throws" followed by:
- Ray
- Poison
- Mind Control
- Loss of Balance
- Utter Doom
I think they hold up pretty well for a Flash Gordon role-playing game presumably inspired by TSR Dungeons & Dragons. Nowadays, I'm more inclined to adapt it to a D6 system or just use The Savage World of Flash Gordon, but if I ever felt the desire to adapt it to Basic/Expert D&D or Labyrinth Lord or something similar, I would certainly consider keeping these.
No comments:
Post a Comment