Someday, I hope Pinnacle Entertainment Group publishes an affordable softcover player's guide version of Savage Worlds Adventure Edition so I can give them as gifts. PDFs are fine, but hardcopies are easier to consult when one is gaming via Zoom (in my experience, at least).
20 December 2020
30 November 2020
Savage Worlds Thought of the Day 2020-11-30
When I received my Flash Gordon dice set, it came with not one, but two Flash Gordon Wild Dice. One is yellow and one is sort of a yellow and orange marble. The unusual thing is that one uses the Flash Gordon logo in place of the 1, and the other uses it in place of the 6. Is this intentional? (I know this isn't much of an article nor even a thought, but I need to post something this month due to a self-imposed rule.)
04 October 2020
Random Humanoid (Roll All Dice)
This Random Humanoid Generator is specifically designed for use with The Savage World of Flash Gordon for Savage Worlds, but may be used for any game system and indeed any similar setting. Use it to create the outline of a new species, refining the results and using them as inspiration. If the results don't mesh with your vision, ignore them and choose freely. It's always a good idea to have a surprise for players who think they are experts on the source material.
Random Humanoid Generator
(Roll All Dice)
Roll 1d4
1. Frozen
2. Temperate
3. Tropical
4. Desert
Disposition
Roll 1d6
1. Hostile
2. Distrustful
3. Aloof
4. Cautious
5. Curious
6. Friendly
Ruler
Roll 1d8
1. King
2. Queen
3. Prince
4. Princess
5. Council of Elders
6. Noble + Council
7. Theocrat
8. Leader
Biological Derivation
Roll 1d10
1. Amphibian
2. Arachnid
3. Avian
4. Human
5. Human
6. Insect
7. Mammalian
8. Mammalian
9. Piscine
10. Reptilian
Primary Resource
Roll 1d12
1. Cloth
2. Foodstuffs, Cultivated
3. Foodstuffs, Gathered
4. Foodstuffs, Hunted
5. Fuel
6. Gems
7. Luxury Goods
8. Manufacturing
9. Metals, Industrial
10. Metals, Precious
11. Spices
12. Timber
Combat Quirk
Members of this species...
Roll 1d20
1. Abide by a strict code of honor that enhances their skill at one weapon.
2. Are immune to a certain form of attack.
3. Are effective in a team, but hopeless without leadership.
4. Are formidable individually, but unable to coordinate in groups.
5. Are great rocketship gunners, but poor pilots.
6. Are great rocketship pilots, but poor gunners.
7. Are unnaturally quick.
8. Are unnaturally strong.
9. Eat those who fall in combat.
10. Must pray before combat.
11. Never kill opponents only take prisoners.
12. Never take prisoners.
13. Possess an extra sense.
14. Prefer combat as entertainment.
15. Prefer duels.
16. Prefer ritual combat.
17. Ride exotic mounts.
18. Use a substance before battle that enhances their combat ability.
19. Use primitive weapons.
20. Use robots to do their fighting whenever possible.
[This article is cross-posted here in Applied Phantasticality.]
27 September 2020
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